![]() ![]() ![]() But Bosch has a prototype that floips into 4D, and he says he could probably code it to five or six dimensions too, if he wanted. I can’t think in four spatial dimensions. If you remember just one quote from this afternoon’s Experimental Gameplay Session, let it be this one: “Let’s push this block into the fourth dimension.”ĭesigner Marc ten Bosch has created a game that takes Super Paper Mario one step farther: instead of just switching from the 2D to 3D to get yourself around an obstacle, you have to think about four spatial dimensions, and switch through those to reach your goals.Īnd it works. Some comments on Miegakure after my Experimental Gameplay Workshop talk at GDC’09.ĪVC at GDC ’09, Day Four: Wake Me When Your Game Does Six Dimensions ![]()
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